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Michigan State University

Virtual Reality: Home

This is a guide to VR hardware and software that are available in the Digital Scholarship Lab, as well as scholarly articles and other supporting resources.

Under Construction

Hi there! We're currently adding, editing and rearranging content on this page. Please bear with us as we make it nice for you. Feel free to ask questions or make suggestions by email (contact info under profile at right-hand side of this page).

What's in the Digital Scholarship Lab VR Room?

Hardware List

HTC Vive (original consumer edition)

  • 1 headset (aka HMD or head-mounted device) in a protective neoprene sleeve, with interchangeable vinyl and foam face padding
    • 1 wireless adapter, 1 power bank, installed PC components
    • 1 deluxe audio strap
  • 2 base stations on tension-mount poles, spaced approximately 17' apart
  • 2 controllers in neoprene sleeves


Oculus Rift

  • 2 headsets
  • 4 sensors
  • 4 touch controllers


Computer, operating system, and misc. components (each system has the same specifications; there is one for each of the three headsets)

  • Windows 10 Enterprise Edition
  • Intel Xeon CPU @ 3.5GHz
  • 64GB RAM
  • Nvidia GTX 1080 graphics
  • Monitor, keyboard, mouse
  • 8 Rechargeable AA batteries and charger


Software List

These are the same on each system unless otherwise specified. Available experiences beyond/within these applications may vary.

  • Unity
  • Unreal
  • Steam
  • Viveport (Vive station only)
  • Oculus
  • Revit/Revizto
  • SketchUp (free edition)
  • VRSketch (SketchUp plugin)
  • Open Broadcaster Software (OBS) Studio

Gaming Coordinator

Profile Photo
Jonah Magar

Shared Experiences

Michigan State University