Wednesday, 1/15, 7:00-9:00pm
"Rage Games and the Aesthetics of Frustration" presented by Jonny Thurston and Bruno Ford
Wednesday, 2/12, 7:00-9:00pm
"Playable Research: Level 101 and Serious Game Design" presented by Justin Wigard
Wednesday, 3/25, 7:00-9:00pm
"Apocalyptic Medievalism & Dark Souls III: Knighthood, Vulnerability, and Enlightenment" presented by Bruno Ford and Robin Aultz
Wednesday, 4/15, 7:00-9:00pm
“Friends or FighterZ? Competitive Camaraderie in the FGC” with the MSU Fighting Game Community, and MSU Sociology Dr. Pamela Smith
“Playable Research: Level 101 and Serious Game Design” Presented by Justin Wigard
My dissertation, Level 101: A Video Game About Video Games, is a serious video game that explores, explains, and interrogates the video game medium along three distinct paths: video game history, design, and theory. This project is aimed at educating students about the video game medium, as well as encourage critical reflection on video games and the process of playing through them. In other words, it utilizes the digital medium of the video game to self-referentially engage with video games from a humanities perspective.
This presentation, then, will present the current state of Level 101, along with data and insights gathered from undergraduate students who have played through this demo. Data was collected in three ways (pre-play surveys; real-time play; and post-play surveys). Participants will be able to play through Level 101 in its current in-progress state, gaining a deeper understanding of the design components and processes of game development. Ultimately, this presentation hopes to showcase the ludic connections between game studies, digital humanities, and critical pedagogy through a playable methodology.
This session will refer to the following books/articles/chapters:
Suggestions for content that supports critical discussion on any game/topic listed here, or for future issues we might address, are always welcome! Contact Jonah: email@example.com
Check out our full video games catalog, or search by following these steps:
Games, and fully-equipped rooms to play them, are available for walk-up use in the DMC.
If you wish to reserve space ahead of time, visit https://lib.msu.edu/library-spaces/. "Video Game Lab A" and "Video Game Lab B" are listed under Group Study. The nearby Gaming Alcove (featuring 3 gaming PCs, 6 Macs, and an array of CRT and LCD screens) is available for walk-up use any time.
Oxford Bibliographies: Feminist and Queer Game Studies by Adrienne Shaw, Alexandrina Agloro, Josef Nguyen, Amanda Phillips, Bonnie Ruberg