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Michigan State University

Game Studies Guild: Events & Resources

2019 Events Schedule

Fall Semester 2019 schedule TBA.



Dark Souls | "Transmisogyny and Translation" with Robin Aultz

Let's Play Wednesday, January 23, 6:30 - 8:30pm

Halo: Combat Evolved | "Speedrunning and Intended Play" with Ronny Ford and special guest Ayre

Let's Play Wednesday, February 20, 6:30 - 8:30pm


World of Warcraft | "History and Worldbuilding" with Daniel Fandino

Let's Play Wednesday, March 20, 6:30 - 8:30pm

Gone Home | "Queer Games" with Cody Mejeur

Let's Play Wednesday, April 10, 6:30 - 8:30pm



All events and meetings are held in the Digital Scholarship Lab, on 2 West in the Main Library.
All Critical Let's Play events stream live at, and are moderated by a human being, who will ask questions on viewers' behalves. Watch, share, or join the conversation, whether you have read the material or not.
Check the Resources tab for more information, including selected reading material and related media.

Resources - Permanent

The Rovi Video Game Collection

Many video games are available for checkout and on-site use in the Digital and Multimedia Center (DMC) on 4 West at the MSU Main Library.


Check out our full video games catalog, or search by following these steps:

  1. Go to

  2. Type a term to search
    • for a specific title/platform/genre/etc., e.g. "Super Mario"
    • or input an asterisk (*) to return all game listings
  3. Select "ROVI Game Collection" from the drop-down menu, and click "Submit"


Often, games and fully-equipped rooms to play them are available for walk-up use in the DMC.

If you wish to reserve space ahead of time, visit "Video Game Lab A" and "Video Game Lab B" are listed under Group Study. The nearby Gaming Alcove (featuring 3 gaming PCs, 6 Macs, and an array of CRT and LCD screens) is available for walk-up use any time.

Resources - Current Term


Fall Semester 2019 schedule to be announced soon! Stay tuned.



Dark Souls | "Transmisogyny and Translation"


Halo: Combat Evolved and Fallout: New Vegas | "Speedrunning and Intended Play" with Ronny Ford and Ayre
  • Primary Material
  1. General theory of speedrunning:
  2. The Stanley Parable, Dark Souls, and Intended Play:


  • Supplemental Material
  1. Speedrun improvements over time (BotW):
  2. Developer takes on speedrunning:
  3. The Aesthetics of Speedrunning:
  4. Conference paper version of above:
  5. On Speedrunning in Final Fantasy:
  6. Origins of speedrunning:
  7. On Speedrunning’s narrative implications in Zombie games:
  8. On Speedrunning Communities and E-Sports:
  9. Speedrun variants: 
  10. On Tool-Assisted Speedrunning:


  • Book Chapters:
  1. First Chapter of Metagaming:
  2. Ludopolitics has a section:
  • Theses
  1. Tokarski, Justin C., "A meditation on loss within games" 


World of Warcraft | "History and Worldbuilding" with Daniel Fandino


Gone Home | "Queer Games" with Cody Mejeur
  • Greer, Sam. “Queer Representation in Games Isn’t Good Enough, but It Is Getting Better.” Gamesradar, 15 May 2018,
  • Kagan, Melissa. “Walking Simulators and the Gender of Wandering.” The Year’s Work in Nerds, Wonks, and Neocons, edited by Jonathan P. Eburne and Benjamin Schreier, Indiana University Press, 2017.
  • Kopas, Merritt. “On Gone Home.” Queer Game Studies, edited by Bonnie Ruberg and Adrienne Shaw, University of Minnesota Press, 2017, pp. 145–52.
  • Pavlounis, Dimitrios. “Straightening Up the Archive: Queer Historiography, Queer Play, and the Archival Politics of Gone Home.” Television & New Media, vol. 17, no. 7, Nov. 2016, pp. 579–94. Crossref, doi:10.1177/1527476416631627.

NOTE: Scroll down for PDF files! Those we have are at the bottom of this box; others are being sought and will be posted as they become availabile.


Suggestions for content that supports critical discussion on any game/topic listed here, or for future issues we might address, are always welcome! Contact Jonah:

Michigan State University